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Getting Over It || GamePlay || Most Frustrating Game of all Times || Part 1 || Bennett Foddy

Getting Over It || GamePlay || Most Frustrating Game of all Times || Part 1 || Bennett Foddy Getting Over It with Bennett Foddy is One of the Most Frustrating Experiences you may ever Encounter. Its all About Never Giving Up.

Getting Over It with Bennett Foddy is a platformer video game developed by Bennett Foddy. The game was released as part of the October 2017 Humble Monthly, on October 6, 2017 where it went on to be played by over 2.7 million players. A Steam version of the game was later released by Foddy on December 6, 2017. The game was also released on iOS that same day. The Android version was released on April 25, 2018.

Getting Over It revolves around a silent man by the name of Diogenes - who, somewhat true to his namesake, resides in a large metal cauldron - and wields a Yosemite hammer, which he can use to grip objects and move himself. Using the mouse or trackpad (controllers are supported but make the game harder because of the lack of precision in the joysticks), the player tries to move the man's upper body and sledge hammer in order to climb a steep mountain.

The game is accompanied by voice-over commentary by Bennett Foddy discussing various philosophical topics. The commentary also provides quotations relating to disappointment and perseverance when significant progress is lost by the player.

The game increases in difficulty as the player progress up the mountain. There are no checkpoints; the player is at a constant risk of losing some or all of their progress. The game concludes when a player reaches the highest point of the map and then enters space. Upon reaching the conclusion, a message asks players if they are recording the game play. When a player indicates they are not, the game provides access to a chatroom populated by other players who have completed the game.

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Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.

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