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Besiege 1.0 Sensors And Logic How To Guide With Working Examples And Commentary

Besiege 1.0 Sensors And Logic How To Guide With Working Examples And Commentary Besiege has finally left early access and is now full released in it's 1.0 build. This update came with new and interesting automation blocks including the Altimeter, Sensor, Timer and Logic Gate blocks. These new blocks might be tricky to understand at first so I thought I'd put together a guide covering all the new blocks, their applications and an example build showcasing them in action. I hope this is helpful, I'll have links to each segment down below.

00:39 - Timer Block
01:27 - Sensor Block
02:12 - Altimeter Block
03:12 - Logic Block Intro and the "OR" gate
04:23 - Logic Block "NOR" gate
05:16 - Logic Block "NAND" gate
06:04 - Logic Block "XOR" gate
06:47 - Logic Block "XNOR" gate
07:29 - Logic Block "NOT" gate
08:22 - Logic Block "AND" gate


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Title: Besiege
Developer:
Store Link(affiliate link):

Description: "Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the desperate enemies have at their disposal. Create a trundling behemoth, or take clumsily to the skies, and cause carnage in fully destructible environments. Ultimately, you must conquer every Kingdom by crippling their castles and killing their men and livestock, in as creative or clinical a manner as possible!" -store page

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