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Candy Crush Saga 5100 Review | Unusual Mistakes Pointed Out

Candy Crush Saga 5100 Review   |   Unusual Mistakes Pointed Out Date Played & Recorded: September 5, 2019
Device & Version: iPhone 6+ iOS Candy Crush Saga App
Candy Crush Saga 5100 | 2-Star ⭐⭐ | ONE TRY
GOAL: Collect All the Ingredients! 1 Hazelnut In 29 Moves.

IMPORTANT NOTES:

Something unusual about this Level 5100

Looking at the beginning of the Game, the goal here is Collect 1 Ingredient of 1 Hazelnut in 29 Moves. Let’s focus our attention on the board because there is definitely more than 1 hazelnut that we can see here, exactly a total of 10. There are 4 in the middle, just below the second dispenser, 3 of which are locked, and one underneath is caged and sugar crystal covered, surrounded by candy cane walls on 3 sides. Below these first 4, just a tad to the right, are 3 locked ones, each sitting on top of the other protected by 2 vertical candy cane walls on 2 sides, 1 caged next to the bottom right, and the last 2, caged and sugar crystal covered to the far right, one higher than the other.

Aside from miscounting the number of ingredients, I couldn’t help but notice that there is something missing in the picture. This is totally uncharacteristic on King Games Developers’. I’ve never seen anything like this in the past, having played this game for several years. Can you pinpoint what I was referring to, that is missing on this board? Do you see the empty space on the lower left side of the board where the hazelnuts are stacked on top of each other? What was the exit for if they are just going to be stacked together and magically fly out from there to be collected? There should have been a second conveyor belt right below the first one, that should transport each ingredient to the exit to the right as soon as they are dropped from the first one above.

Obviously, this level was rushed, that whoever created this level forgot to put zero next to the 1 on the goal, making it 10 instead of 1. How could this happen? This is totally out of character for King Games. Don’t they have Quality Control? What were they thinking? Didn’t they notice these discrepancies before the game was released? Were they pressured into releasing levels without checking what needs to be altered? Is it possible that they realized their mistakes but thought no one would notice? Unfortunately, I did. Hopefully more players will notice these as well.

Additional Mistakes:

It should have been declared Sugar Crush immediately after the first 2 Hazelnuts were collected on Time Stamp 5:01. At Time Stamp 5:46, total of 7 Hazelnuts were left on the board which means another one was collected and yet Sugar Crush was still not declared.

On Time Stamp 6:22, the last Hazelnut was able to escape from the Conveyor Belt above even though there was no space to get through and found its way to the exit.

YouTube Video URL:

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NOTE:
I am re-organizing my Candy Crush Playlists to make Levels easier to find.
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